Venture

A mobile app that makes planning a trip and keeping a budget easer for you and your friends.

My role:​

Research • Interview • Design ​

Team: Tom York, Beth Dunford, Payton Cheney, and Zoey Kaelberer

July 2020 - August 2020


Goal: Build a travel itinerary planner to make travel easier and more collaborative for millennials. 

Survey & Interviews

The main purpose of our survey and interviews was to understand how our users planned and traveled and what they felt travel included. 

Out of 101 people who took our survey, 80% said they defined travel as going 100 miles or more and if they were to stay overnight. 

In another question we asked, over 86% of respondents research a trip if it's to travel to a foreign country and 70% research a trip that's out of state. These two points of knowing how far and when someone plans their trip helped the foundation of how our app would function and hopefully when a user would download and use the app.

I conducted three interviews and with wanting to hear the similarities and differences of how millennials travel when they're single, married with kids and married without kids. A huge difference was how having kids made planning vital and if plans fell through or not that they considered a trip a success or not. With building out our persona, we were able to get most information from other interviews conducted by my other team members and my interviews. 

Interaction Flow

We started our user story map based on his goals and frustrations and how this app can solve those. With the main app features we chose that having different landmarks, restaurants and lodging similar to how Yelp has users rate and share their experiences would be a huge benefit since many Millennials focus on reviews and experiences of others. 

Two things we had thought was important but later realized wasn't MVP was a map feature to plan different points of interest by distance all at once and to manually draw routes on streets. We also wanted to provide value for the user and a quick preview of how the app was before they needed to sign up so we had come up with the landing page to have signup/login buttons but to also be able to see popular food and activities. Why I felt so strongly to have these features was to keep the user safe, one of the goals is to stay safe and I feel that being able to share your location and planning routes would solve that

From here we created the user story map and the flow map. We started with the user's goals and frustrations and how the app could help the user with those points. This was very helpful in not just mapping out what we needed, but to be able to know the exact screens and experiences a user would go through and then being able to share the work amongst us in the group. 

The wireframes I worked on and later prototyped were the landing page, login page, sign up page, and the screens for the budget center. Taking the knowledge we learned from VaxTrax, I designed the first page to show value to the user before prompting them to log in or sign up for an account. For my Budget center screens, I took inspiration from financial businesses like Mint and NerdWallet. I knew I wanted a chart of some sort since most people can imagine things better visually and to be able to track their expenses lets them be more aware of their budget. 

We also learned from our first project and we had a Brand Guide built out. The colors we chose were to be calming and similar to a sunset, we wanted our users to not experience the usual stress of planning a trip and believed the colors wouldn't be triggering. 

The goal of our usability testing was to fully observe and improve the overall user experience for the app and we wanted to identify 

We had six tasks for them to complete and also had them give us ratings and feedback. I was able to hold three tests with potential users. 

We held two rounds of usability tests and applied feedback into our low-fi and hi-fi prototypes.

Qualitative Feedback


Quantitative Feedback

Final Prototype & Takeaways

Taking into account feedback from our instructors and users, we finalized the hi-fi prototype which can be viewed here.


Main takeaways:

What I would have done differently in hindsight: